1 00:00:00,420 --> 00:00:00,660 Today. 2 00:00:00,660 --> 00:00:04,400 I'm going to do a quick video on adding the sound effect to the kick. 3 00:00:04,410 --> 00:00:09,230 I want to do it separate because I want the the knockback to be in a separate video, too. 4 00:00:09,240 --> 00:00:19,800 So let's go to our tool box and get a sound toolbox and I'll go to audio under I'm under Marketplace. 5 00:00:21,480 --> 00:00:25,440 I'm going to do punch sound because there's a lot of good punch sounds. 6 00:00:25,440 --> 00:00:27,480 There's not as many good kick sounds. 7 00:00:29,010 --> 00:00:33,090 I think that's the one I used in my demo, so I'm going to go with that. 8 00:00:33,090 --> 00:00:38,250 So under Chuck Norris, I'm going to go to the humanoid root part because you've got to put a sound 9 00:00:38,250 --> 00:00:41,340 underneath a part in order to get the roll off or distance. 10 00:00:41,340 --> 00:00:44,970 And we have access to the humanoid root part in our script. 11 00:00:44,970 --> 00:00:47,190 So let's go ahead and insert that. 12 00:00:47,190 --> 00:00:49,460 It says punch sound effect. 13 00:00:49,470 --> 00:00:59,940 Let's just make it kick sound so that we don't get confused, kick sound and I'll close the toolbox. 14 00:00:59,970 --> 00:01:00,990 Let's go to our move. 15 00:01:00,990 --> 00:01:04,680 NPC We have a placeholder for a kick sound. 16 00:01:04,680 --> 00:01:05,910 We just made it nil. 17 00:01:06,300 --> 00:01:10,680 So we have our I HRP right? 18 00:01:10,680 --> 00:01:10,980 Yep. 19 00:01:10,980 --> 00:01:11,580 There we do. 20 00:01:11,580 --> 00:01:19,800 I hope the humanoid root part of chalk and then I'll do a wait for child kick sound and then we'll just 21 00:01:19,800 --> 00:01:21,060 copy this kick sound. 22 00:01:21,060 --> 00:01:27,840 I'll do control C We're going to go down to right where we take damage right under where we go to fire 23 00:01:27,840 --> 00:01:35,190 off our animation to a Control V colon play and we'll go ahead and test this out. 24 00:01:39,490 --> 00:01:40,780 And there's Chuck. 25 00:01:41,720 --> 00:01:42,560 Thrown on up. 26 00:01:42,590 --> 00:01:44,000 See what that sounds like? 27 00:01:46,050 --> 00:01:46,890 That's pretty good. 28 00:01:47,960 --> 00:01:49,020 What if we can run away? 29 00:01:49,980 --> 00:01:53,730 We should have made him a little slower or a little faster one way or the other. 30 00:01:53,730 --> 00:01:55,230 But anyway, I like the sound. 31 00:01:55,230 --> 00:01:56,490 And the next video. 32 00:01:56,490 --> 00:01:58,590 Let's work on knockback.